Чит для Apex Legends - free NoRecoil, bHop(анти отдача)

загрузите и установите autohotkey, объяснять не буду ибо слишком много онлайн-руководств

по защите скрипта
1) скачайте ahkhider и вставьте его в папку со
скриптом 2, создайте run.ahk и напишите:
Run norecoil.ahk
Run ahkhider.ahk (погуглить легко получить)
3) Скомпилируйте run.ahk
4) убедитесь, что origin не запущен, а затем запустите run.exe,

вы можете изменить шторки ключей оружия на тот, который вы считаете лучшим; например = bind_r31 = f2 для
шаблона обновления f4 havoc


Сам скрипт:
#NoEnv
SetWorkingDir %A_ScriptDir%
#SingleInstance force
#MaxThreadsBuffer on
SetTitleMatchMode, 2
;#IfWinActive r5apex.exe
SetBatchLines -1                        ;removes default 10ms delay between lines 
#MaxHotkeysPerInterval 99000000
#HotkeyInterval 99000000
#KeyHistory 0
ListLines Off
SetKeyDelay, -1, -1
SetMouseDelay, -1
SetDefaultMouseSpeed, 0
SetWinDelay, -1
;if not A_IsAdmin {
;   Run *RunAs "%A_ScriptFullPath%"  
;   ExitApp
;}
 
;-----editplz-----
sens:=3 ; x2 from your sens in game
bind_bhop= ;This button should be binded sub-crouch[hold] key in Game setting
subjumpkey=9 ;This button should be binded sub-Jump key in Game setting
subshootkey=0 ;This button should be binded sub-Attack key in Game setting
bind_1=1
bind_2=2
bind_run=3 ;Run key
bind_reset=5 ;Reset button
bind_granade=g ;Granade key
bind_box=f ;open box key
bind_r31=f2
bind_r9=f1
bind_alt=f3
bind_re=f4
bind_spit=f9
bind_pros=f6
bind_pro=f8
bind_lstar=f10
bind_hav=f5
bind_flat=f7
bind_devo=f11
bind_tdevo=f12
;----hotkey registor-----
Hotkey, ~$*%bind_1%, key_1
Hotkey, ~$*%bind_2%, key_2
Hotkey, ~$*%bind_run%, key_3
Hotkey, ~$*%bind_r31%, r301
Hotkey, ~$*%bind_r9%, r99
Hotkey, ~$*%bind_alt%, alternator
Hotkey, ~$*%bind_re%, re45
Hotkey, ~$*%bind_spit%, spitfire
Hotkey, ~$*%bind_pros%, prowlerselect
Hotkey, ~$*%bind_pro%, prowler
Hotkey, ~$*%bind_lstar%, lstar
Hotkey, ~$*%bind_hav%, havoc
Hotkey, ~$*%bind_flat%, flatline
Hotkey, ~$*%bind_devo%, devotion
Hotkey, ~$*%bind_tdevo%, taabodevotion
Hotkey, ~$*%bind_reset%, key_reset
Hotkey, ~$*%bind_granade%, key_granade
Hotkey, ~$*%bind_bhop%, key_bhop
 
; ~~~~~~~~~~~~~~~~~Pattern~~~~~~~~~~~~~~~~~~~~~~~~~~  ~~~
no_pattern := {}
r301_pattern := {1: "-3.5,10.4,80", 2: "4.4,10.6,80", 3: "-6.4,9.5,80"
,4: "-1.2,10.0,80", 5: "-5.3,7.6,80", 6: "-0.4,4.1,80"
,7: "-1.8,3.3,80", 8: "-4.1,1.9,80", 9: "-2.4,3.3,80"
,10: "-3.2,1.0,80", 11: "0.0,3.3,80", 12: "2.0,2.2,80"
,13: "5.0,2.8,80", 14: "4.7,2.3,80", 15: "5.0,1.9,80"
,16: "5.2,0.9,80", 17: "3.2,0.9,80", 18: "0.0,2.2,80"
,19: "-1.1,4.2,80", 20: "-3.1,2.8,80", 21: "-3.6,1.3,80"
,22: "-3.6,0.0,80", 23: "-2.6,1.4,80", 24: "-2.4,1.4,80"
,25: "-3.0,0.0,80", 26: "0.0,0.0,80", 27: "0.0,0.0,80"
,28: "0.0,0.0,80", 29: "0.0,0.0,80", 30: "0.0,0.0,80"}
 
r99_pattern := {1: "-1.6,7,53", 2: "0.1,7,53", 3: "2.3,5.9,53"
,4: "-1.8,10.2,53", 5: "-3.3,14.9,53", 6: "-6.3,13,53"
,7: "-5.5,9.7,53", 8: "-2.5,8.8,53", 9: "0.2,9,52"
,10: "2.3,7.8,52", 11: "4.5,7.3,52", 12: "0.9,6.1,52"
,13: "1.6,8.5,52", 14: "-1.1,4,52", 15: "-4.9,1,52"
,16: "-2.3,2.8,52", 17: "-4.5,1.5,52", 18: "4,2.3,52"
,19: "0,2,52", 20: "2.5,1.7,52", 21: "3.5,1.7,52"
,22: "4,2.6,52", 23: "3.5,2,52", 24: "4.6,2,52"
,25: "2,1.5,52", 26: "2,2,52", 27: "-5,3,52"
,28: "-5,0,52", 29: "-5,1,52", 30: "0,0,52"}
 
alternator_pattern := {1: "0.0,14.4,109", 2: "0.0,13.0,109", 3: "0.0,15.8,109"
,4: "0.0,13.9,109", 5: "0.0,15.6,109", 6: "0.0,15.6,109"
,7: "-2.0,12.7,109", 8: "-2.0,7.3,109", 9: "-3.0,13.2,109"
,10: "-3.0,6.6,109", 11: "-3.0,9.8,109", 12: "-2.0,1.2,109"
,13: "-2.0,6.8,109", 14: "-2.0,4.6,109", 15: "-1.0,10.0,109"
,16: "0.0,9.3,109", 17: "5.0,3.2,109", 18: "5.0,9.8,109"
,19: "5.0,0.7,109", 20: "5.0,8.3,109", 21: "5.0,-0.2,109"
,22: "5.0,7.1,109", 23: "5.0,1.7,109", 24: "5.0,7.6,109"
,25: "5.0,-0.7,109", 26: "5.0,6.8,109", 27: "5.0,0.0,109"}
 
 
re45_pattern := {1: "-0.7,12.6,112", 2: "-1.4,10.9,112", 3: "-6.1,11.2,112"
,4: "-3.0,11.6,112", 5: "-4.1,9.9,112", 6: "-5.7,8.0,112"
,7: "-5.9,7.1,112", 8: "-7.7,6.9,112", 9: "-7.2,6.2,112"
,10: "-6.7,5.0,112", 11: "-4.7,5.1,112", 12: "1.0,6.4,112"
,13: "-5.7,5.7,112", 14: "-3.4,5.1,112", 15: "-2.4,6.4,112"
,16: "2.4,5.7,112", 17: "-3.1,4.7,142", 18: "-5.1,1.3,142"
,19: "-4.7,3.4,147", 20: "-3.7,4.1,147", 21: "-5.1,2.4,147"
,22: "-5.1,4.1,147", 23: "-5.0,0.0,147"}
 
spitfire_pattern := {1: "3.0,15.2,110", 2: "1.5,4.8,110", 3: "9.6,9.6,110", 4: "6.3,7.0,110"
,5: "3.3,9.2,110", 6: "-0.3,9.2,110", 7: "-4.5,2.6,110", 8: "-9.6,-2.0,110"
,9: "-2.7,-1.6,110", 10: "-3.9,3.2,110", 11: "-2.7,6.6,110", 12: "4.5,2.0,110"
,13: "9.9,4.4,110", 14: "5.1,1.4,110", 15: "9.6,-1.6,110", 16: "4.2,1.4,110"
,17: "1.8,7.8,110", 18: "3.3,7.6,110", 19: "6.9,4.4,110", 20: "9.0,1.8,110"
,21: "3.9,0.6,113", 22: "-1.2,5,113", 23: "-6.9,2.5,113", 24: "-4.5,2,113"
,25: "-7.8,2.2,113", 26: "-8.1,1,113", 27: "-7.8,-1,113", 28: "-3.3,3.6,113"
,29: "-4.5,4.2,113", 30: "-0.3,4.2,113", 31: "-9.6,-2.0,113", 32: "-2.7,-1.6,113"
,33: "-3.9,2.2,113", 34: "-2.6,3,113", 35: "4.5,1.5,113", 36: "9.9,3.4,113"
,37: "5.1,1.4,113", 38: "9.6,-1.6,113", 39: "4.2,1.4,113", 40: "1.8,7.8,113"
,41: "3.3,7.6,113", 42: "6.9,4.4,113", 43: "9.0,1.8,113", 44: "3.9,0.6,113"
,45: "-1.2,5.6,113", 46: "-6.9,3.2,113", 47: "-4.5,2.6,113", 48: "-7.8,3.2,113"
,49: "-8.1,2.0,113", 50: "-7.8,-2.0,113", 51: "-3.3,4.6,113", 52: "-4.5,6.2,113"
,53: "-0.3,6.2,113", 54: "-9.6,-2.0,113", 55: "-2.7,-1.6,113", 56: "-3.9,3.2,113"
,57: "-2.7,6.6,113", 58: "4.5,2.0,113", 59: "9.9,4.4,113", 60: "5.1,1.4,113"
,61: "9.6,-1.6,113"}
 
prowlerselect_pattern := {1: "2,15.2,120", 2: "2,11.7,120", 3: "2,12.9,120"
,4: "2,12.4,120", 5: "3,9.4,120", 6: "3,10.6,120"
,7: "3,9.0,120", 8: "3,8.5,120", 9: "-2,3.9,120"
,10: "-3,6.0,120", 11: "-3,6.0,120", 12: "-3,6.4,120"
,13: "-3,6.9,120", 14: "-3,3.9,120", 15: "3,7.8,120"
,16: "3,4.8,120", 17: "3,3.7,120", 18: "0,3.9,120"
,19: "0,6.0,120", 20: "0.0,5.3,120", 21: "0.0,0.0,120"}
 
prowler_pattern := {1: "0.7,17.3,36", 2: "0.3,15.0,36", 3: "0.3,14.3,36"}
 
 
 
lstar_pattern := {1: "2,5,37", 2: "1,5,37", 3: "2,5,37"
,4: "2,5,37", 5: "2,5,37", 6: "2,5,37"
,7: "2,5,37", 8: "2,5,37", 9: "2,5,37"
,10: "1,5,32", 11: "-1,5,32", 12: "-1,5,37"
,13: "-2,5,32", 14: "-3,5,32", 15: "-3,5,32"
,16: "0,5,42", 17: "-1,5,42", 18: "0,5,42"
,19: "1,5,42", 20: "2,5,42", 21: "2,5,42"
,22: "1,5,42", 23: "1,5,55", 24: "0,5,55"
,25: "1,5,55", 26: "0,5,55", 27: "0,5,55"
,28: "0,5,55", 29: "0,5,55", 30: "0,5,55"
,31: "0,5,55", 32: "0,5,55", 33: "0,5,55"
,34: "0,5,55", 35: "0,5,55", 36: "0,5,55"
,37: "0,5,55", 38: "0,5,55", 39: "0,5,55"
,40: "0,5,55", 41: "0,5,55", 42: "0,5,55"
,43: "0,5,55", 44: "0,5,55", 45: "0,5,55"}
 
havoc_pattern := {1: "0.0,0.0,460",    2: "-1.1,10.8,84",  3: "-5,11.9,84"
,4: "-5,10.4,84",   5: "-5,10.8,84",   6: "-2.5,11.0,84"
,7: "-2.0,11.1,84",   8: "-3.7,11.1,84",  9: "-0.9,11.1,84"
,10: "2.8,11.1,84",   11: "5.5,10.3,84",  12: "2.8,11.1,84"
,13: "0.9,10.1,84",   14: "-2.0,10.1,84", 15: "-2.0,10.1,84"
,16: "-3.7,8,83",    17: "-2.8,7,83",    18: "-2.0,5,83"
,19: "-0.9,5.5,83",   20: "0.9,4,84",     21: "2.0,2.8,84"
,22: "2.8,2.8,84",    23: "2.0,2.8,84",   24: "0.9,2.8,84"
,25: "-0.9,2.5,84",   26: "-2.0,2.5,84",  27: "0.0,2,84"
,28: "0.0,2,84",      29: "0.0,2,84",     30: "0.0,2,84"
,31: "0.0,2,84",      32: "0.0,2,84",     33: "0.0,0.0,100"}
 
flatline_pattern := {1: "3.0,15.2,110", 2: "1.5,5.3,110", 3: "9.6,10.1,110", 4: "6.3,7.5,110"
,5: "3.3,9.7,110", 6: "-1.3,9.7,110", 7: "-4.5,2.6,110", 8: "-10.6,-2.0,110"
,9: "-2.7,-1.3,110", 10: "-3.9,3.5,110", 11: "-1.7,6.6,110", 12: "4.5,2.0,110"
,13: "9.9,4.4,110", 14: "5.1,1.9,110", 15: "9.6,-1.6,110", 16: "4.2,2.1,110"
,17: "1.8,8.3,110", 18: "3.3,8.1,110", 19: "6.9,4.9,110", 20: "9.0,2.3,110"
,21: "3.9,0.6,113", 22: "-1.2,5,113", 23: "-7.9,2.5,113", 24: "-5.5,2,113"
,25: "-8.8,2.2,113", 26: "-9.1,1.5,113", 27: "-8.8,1,113"}
 
 
 
devotion_pattern := {1: "0.0,0.0,40", 2: "0.8,24.5,180", 3: "0.3,20.0,170"
,4: "0.3,23.5,140", 5: "2.0,23.2,120", 6: "3.1,19.5,100"
,7: "2.8,12.6,85", 8: "2.8,10.6,85", 9: "6.2,4.8,85"
,10: "2.8,6.4,85", 11: "3.1,5.8,68", 12: "4.8,7.1,68"
,13: "5.0,4.4,68", 14: "6.2,2.3,68", 15: "7.6,1.8,68"
,16: "7.0,0.5,68", 17: "4.2,-1.6,68", 18: "6.2,1.6,68"
,19: "-1.4,4.6,68", 20: "0.0,5.3,66", 21: "-3.9,3.9,66"
,22: "-4.5,2.3,66", 23: "-4.5,2.5,66", 24: "-6.7,3.0,66"
,25: "-7.0,3.0,66", 26: "-3.1,3.2,66", 27: "1.7,3.7,66"
,28: "-1.4,4.8,66", 29: "-3.6,4.4,66", 30: "-5.0,3.5,70"
,31: "-6.2,2.1,70", 32: "-5.6,-0.5,70", 33: "-5.6,-0.5,70"
,34: "-4.8,3.7,70", 35: "-4.8,3.7,67", 36: "-0.8,4.1,67"
,37: "-2.8,3.5,67", 38: "2.0,3.5,67", 39: "2.0,3.5,66"
,40: "-1.4,3.7,67", 41: "-1.4,2.8,67", 42: "-3.6,1.6,67"
,43: "-1.4,2.3,67", 44: "0.0,3.0,67", 45: "3.6,1.8,67"}
 
taabodevotion_pattern := {1: "0.0,0.0,40", 2: "0.8,24.5,140", 3: "0.3,20.0,140"
,4: "0.3,23.5,140", 5: "2.0,23.2,100", 6: "3.1,19.5,100"
,7: "2.8,12.6,100", 8: "2.8,10.6,100", 9: "6.2,4.8,100"
,10: "2.8,6.4,88", 11: "3.1,5.8,88", 12: "4.8,7.1,88"
,13: "5.0,4.4,88", 14: "6.2,2.3,88", 15: "7.6,10.8,86"
,16: "7.0,0.5,86", 17: "4.2,-1.6,86", 18: "6.2,1.6,86"
,19: "-1.4,4.6,86", 20: "0.0,5.3,86", 21: "-3.9,3.9,86"
,22: "-4.5,2.3,86", 23: "-4.5,2.5,86", 24: "-6.7,3.0,86"
,25: "-7.0,3.0,86", 26: "-3.1,3.2,86", 27: "1.7,3.7,86"
,28: "-1.4,4.8,86", 29: "-3.6,4.4,86", 30: "-5.0,3.5,88"
,31: "-6.2,2.1,88", 32: "-5.6,-0.5,88", 33: "-5.6,-0.5,88"
,34: "-4.8,3.7,88", 35: "-4.8,3.7,87", 36: "-0.8,4.1,87"
,37: "-2.8,3.5,87", 38: "2.0,3.5,87", 39: "2.0,3.5,86"
,40: "-1.4,3.7,86", 41: "-1.4,2.8,86", 42: "-3.6,1.6,86"
,43: "-1.4,2.3,86", 44: "0.0,3.0,87", 45: "0.0,0.0,120"}
 
;~~~~~~~~~~~~~~~~~~~~~~~Base state~~~~~~~~~~~~~~~~~~~~~~~~~~
slotA:=1 ;Slot1 activate memory Var
slotB:=0 ;Slot2 activate memory Var
memA:=non ,memB:=non ;Weapon pattern memory Var
memR1:=0 memR2:=0 ;Fire-mode memory Var
active_pattern:=no_pattern
modifier:= 3.4/sens
rate=10
volume=80
SAPI.voice := SAPI.GetVoices().Item(1)
SAPI := ComObjCreate("SAPI.SpVoice")
SAPI.rate:=rate
SAPI.volume:=volume
rapidmode:=0
 
isCursorShown()
{
StructSize := A_PtrSize + 16
VarSetCapacity(InfoStruct, StructSize)
NumPut(StructSize, InfoStruct)
DllCall("GetCursorInfo", UInt, &InfoStruct)
Result := NumGet(InfoStruct, 8)
if Result > 1
Return 1
else
Return 0
}
Loop {
Sleep 50
if isCursorShown() == 1
mice:=1
else
mice:=0
}
 
; ~~~~~~~~~~~~~~~~~Base activation~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
key_1:
slotA:=1
slotB:=0
active_pattern:=%memA%_pattern
rapidmode:=memR1
SAPI.Speak(memA,1)
return
 
key_2:
slotA:=0
slotB:=1
active_pattern:=%memB%_pattern
rapidmode:=memR2
SAPI.Speak(memB,1)
return
 
key_3:
key_granade:
active_pattern:=no_pattern
rapidmode:=()
if GetKeyState(bind_run,"P")
SAPI.Speak("",1)
else if GetKeyState(bind_granade,"P")
SAPI.Speak("",1)
return
 
 
key_reset:
active_pattern:=no_pattern
slotA:=1
slotB:=0
memA:=non
memB:=non
memR1:=0
memR2:=0
rapidmode:=0
SAPI.Speak("allreset",1)
return
 
; ~~~~~~~~~~~~~~~~~~~~~~~~~~Weapon Profile~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
;Full-Auto Weapon section
r301:
r99:
alternator:
re45:
spitfire:
lstar:
havoc:
flatline:
devotion:
taabodevotion:
 
prowlerselect:
{
nullA := A_thislabel
active_pattern:=%nullA%_pattern
rapidmode:=0
if (slotA)
memA:=nullA ,memR1:=0
else
memB:=nullA ,memR2:=0
SAPI.Speak(nullA,1)
}
return
 
;Tap or burst weapon section
prowler:
{
nullA := A_thislabel
active_pattern:=%nullA%_pattern
rapidmode:=1
if (slotA)
memA:=nullA ,memR1:=1
else
memB:=nullA ,memR2:=1
SAPI.Speak(nullA,1)
}
return
 
; ~~~~~~~~~~~~~~~~~~~~~~Main~~~~~~~~~~~~~~~~~~~~~~~~  ~~~~~~~
 
key_bhop:
sleep 150
while GetKeyState(bind_bhop, "P")
{
Random, foo, 50, 100
Send % subjumpkey
Sleep %foo%
send {space}
sleep %foo%
}
return
 
#IF mice=0 ; Disable switch cursor shown (start line)
~$*LButton::
sleep 5
loop
{
x := strsplit(active_pattern[a_index],",")[1] ;using str insteed of normal array for easly edit pattern
y := strsplit(active_pattern[a_index],",")[2]
t := strsplit(active_pattern[a_index],",")[3]
dllcall("mouse_event","UInt",0x01,"UInt",x*modifier,"UInt",y*modifier)
sleep t
} until !GetKeyState("LButton","P") || a_index > active_pattern.maxindex()
return
#IF ; Disable switch cursor shown (end line)
 
~end::
SAPI.Speak("bye")
Exitapp
return

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